In the suffocating grip of a deranged captor, four friends awaken imprisoned in a decrepit mansion with six strangers. Wired with a sinister device in their skulls, they discover a horrifying game: to earn their freedom, they must inflict excruciating pain upon themselves, filling the contraption with their own suffering. As panic morphs into desperation, alliances shatter, secrets surface, and the line between victim and monster blurs in this chilling descent into human depravity. Every scream feeds the machine, and every choice leads closer to a truth more terrifying than the torture itself: escape may not be an option.
Vile
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